{"id":7861,"date":"2019-03-22T04:29:04","date_gmt":"2019-03-22T04:29:04","guid":{"rendered":"http:\/\/peerproduction.net\/editsuite\/?page_id=7861"},"modified":"2019-04-17T11:32:20","modified_gmt":"2019-04-17T11:32:20","slug":"stuff-matters-in-participation","status":"publish","type":"page","link":"http:\/\/peerproduction.net\/editsuite\/issues\/issue-13-open\/peer-reviewed-papers\/stuff-matters-in-participation\/","title":{"rendered":"Stuff matters in participation: Infrastructuring a co-sewing caf\u00e9"},"content":{"rendered":"
By Anja-Lisa Hirscher and Ramia Maz\u00e9<\/strong><\/p>\n Download as PDF<\/a><\/p>\n In recent decades, there has been a growing number and variety of movements and platforms to open up design to more people and parts of society. People\u2019s ability to design for themselves has been ‘radically<\/em> and rapidly’<\/em> increasing as discussed in discourses of \u2018post-industrial design\u2019, \u2018open innovation\u2019 and \u2018open design\u2019 (Leadbeater et al. 2004; Maz\u00e9 2007; von Busch 2008, Fuad-Luke et al. 2015). This ability has been supported through the development of alternative platforms for design, including \u2018do-it-yourself\u2019 and peer-production spaces such as Fab Labs, maker- and hackerspaces set-up for and\/or by people using tools, equipment and facilities to design and produce their own artifacts (Kohtala 2016; Seravalli 2012). Using such spaces can potentially enable and empower a user to develop a ‘maker identity’, as they become aware of and develop their own agency and skills and as they become part of a community making artifacts (Toombs, Bardzell & Bardzel 2014). These spaces are thus a highly relevant object of inquiry in design research, through which we can better understand such emerging types of production.<\/p>\n Within design and fashion research, roles of designers and users have long been at stake within discourses of Participatory Design (PD). Since the Scandinavian origins of PD in the 1970s, which involved workers directly in joint decision-making and in the design of their workplaces, PD has been motivated by ‘the social and rational idea of democracy as a value’ to enable and empower people to participate in the process, and to involve the tacit knowledge of users of design as ‘expert of his\/her experience’ (Bj\u00f6rgvinsson, Ehn & Hillgren 2012, 103). PD thus resonates ideologically with research on peer production and alternative spaces of production, given its premise of opening production to users as participants, stakeholders and, even, as designers.<\/p>\n A key theoretical as well as practical issue for PD that we extend and develop here is that of \u2018use\u2019. First, by involving end-users in the design process, for example in making design decisions and even co-designing, PD puts into question the traditional distinction between roles of \u2018designer\u2019 and \u2018user\u2019. Instead of separate and distinct categories, these can instead be understood as types of use along a spectrum of participation within design and production processes. In order to involve diverse participants in producing future artifacts, PD has systematically developed methods to bring in their knowledge, expertise and experience (Sanders & Stappers 2014). Thus, not only are users involved in design, but also in ideating the eventual use of artifacts – conceiving \u201cuse before use\u201d (Redstr\u00f6m 2008). Secondly, to fully involve participants, the focus of PD has shifted from the traditional end-product of design to the means. The means for doing design, including the methods, tools and toolkits, as well as other socio-material factors are conceived of as designed and, indeed, as the primary object or product of PD (Bj\u00f6rgvinsson et al., 2010). Contemporary PD is increasingly concerned with understanding the design of means for \u2018infrastructuring\u2019 participatory processes.<\/p>\n In this paper, we inquire into types, issues and implications of use in relation to an alternative space of garment production, a \u2018co-sewing caf\u00e9\u2019 that has been studied over the past 18 months. The caf\u00e9 is part of the first author\u2019s larger doctoral project, which has a mixed-methods approach combining qualitative research and \u2018research through design\u2019 (Koskinen et al. 2012). The set-up, running and ongoing development of the caf\u00e9 can be understood as an extended process of infrastructuring, in which participatory methods, tools, materials and space have been considered as designed. Clothes-making techniques are shared, taught and learned amongst diverse participants, including some who are professional designers or dressmakers. As of January 2018, 42 workshops have been held including approximately 314 people.<\/p>\n In addition, the co-sewing caf\u00e9 presents an opportunity to attend to and give an account of the detailed composition and development of infrastructuring. Akin to other doctoral projects within the contemporary PD tradition (c.f. Seravalli 2014), the setup, running and development of the caf\u00e9 as \u2018research through design\u2019 has been carried out by myself, the first author, as a trained designer attending particularly to the practical material and \u2018designerly\u2019 aspects of infrastructuring. I have also studied the effects of infrastructuring through qualitative research methods tracing design activities, ranging from planning to day-to-day facilitation activities, as well as participant activities over the timeframe of 18 months. This qualitative data enables us to further specify and explore the research question: How can types of use and participation be understood in relation to socio-material and spatial considerations of infrastructuring?<\/p>\n \u2018Infrastructuring\u2019 has become a key concept through which\u00a0contemporary PD has developed notions of use and users. Indeed, the concept is useful for us in exploring how the roles of \u2018user\u2019 and \u2018designer\u2019 are blurred and continually renegotiated. With roots in the field of Science and Technology Studies (Star & Ruhleder 1996), infrastructuring has rapidly expanded as way to conceptualize the structures of PD processes (Karasti 2014; Karasti et al. 2018), and, further, to shift focus from designing for fixed environments, products or technologies towards a dynamic infrastructure that relates to different contexts (Star & Ruhleder 1996). Karasti and others (Karasti & Baker 2004; Karasti & Syrj\u00e4nen 2004) have emphasized infrastructuring as an ongoing activity, describing a fluid and dynamic structure enabling and intertwining activities in a process of ongoing development through design and use phases including adaption, re-design and appropriation (Bj\u00f6rgvinsson et al. 2010).<\/p>\n The concept is particularly useful for characterizing the flexibility, openness and adaptability necessary when designing for uncertain outcomes and future use (Hillgren, Seravalli & Emilson\u00a02011). This objective of design, which can be called ‘design for future use’ (Redstr\u00f6m 2008), involves infrastructuring as the social, material and spatial structures for sustaining a community of participants (Dantec & DiSalvo 2013). Beyond PD tradition in the workplace, Karasti (2014) argues for PD\u2019s relevance within communities, \u2018publics\u2019 and \u2018the commons.\u2019 Infrastructuring includes processes of community formation, of forming a public of committed participants (Dantec & DiSalvo 2013) able to take responsibility for a space and its forms of use. Infrastructuring can be understood as fluid and dynamic structure of participation, in which people and their actions cannot be reduced to terms such as \u2018user\u2019 and \u2018use,\u2019 prompting calls for research on ‘relational qualities’ (Jegou & Manzini, 2008; Hillgren, Seravalli & Emilson 2011). Indeed, infrastructuring involves a constant renegotiation of roles and relations, ‘a continuous process of building relations with diverse actors and by a flexible allotment of time and resources’ (Hillgren, Seravalli & Emilson\u00a02011, 180). Thus, it becomes useful as a bridging concept between short-term PD projects and spaces such as Fab Labs, hacker- and makerspaces set-up by and for participants over extended periods of time (Kohtala 2016).<\/p>\n Conceptions of infrastructuring for such alternative spaces of production are according to Karasti (2014) as yet under-developed. A notable exception is in the work of Seravalli (2012), who has been exploring infrastructuring as a process within a makerspace called Fabriken. Describing the co-designing, establishment and running of the setting, she analyzes their tactics for participant involvement in the space as well as the ‘participatory making of the space’ as a form of infrastructuring. From this perspective, she sees a shift in understanding a makerspace as a fixed infrastructure for a defined use and community, towards spaces for infrastructuring, which offer a dynamically adaptable structure, to be redefined at ‘use time for supporting emerging activities’ (2012, 2). Allen, Agrest and Ostrow argue that, ‘an infrastructuring strategy must not only pay attention to how existing infrastructures condition use, but, in doing so, at the same time also deliberately design indeterminacy and incompleteness into the infrastructure with unoccupied slots and space left free for unanticipated events and performances yet to be’ (2000, in Telier 2011, 173). A challenge for the designer(s) during project time is to keep a future concept or space open, particularly if the future user is unknown, to enable infrastructuring as ‘design-in-use’.<\/p>\n In instances of infrastructuring, such as in Fab Labs, hacker- and makerspaces, which leave use open to be determined by the user(s), user roles are thus also open. A user may visit once, they may create artifacts and appropriate the space, they may commit to responsible action sustaining the space. Complicating the dichotomy of \u2018designer\u2019 and \u2018user\u2019, this illustrates the problem of reducing roles to two, fixed categories. Another way to conceptualize use is in terms of acts of participation, following Redstr\u00f6m\u2019s RE:Definitions of Use<\/em> (2006; 2008, 410) from an act-based perspective, that is \u201cwhat we do, rather than who we are.’ Through his argumentation, acts of using, designing or appropriating need not be understood as mutually exclusive, rather, more nuanced and active relations between design and use can be formulated, as further elaborated and illustrated in Figure 1.<\/p>\n In Redstr\u00f6m\u2019s terms, the first concept depicted in Figure 1, ‘design-before-use’, is strongly driven by a designer\u2019s perspective to determine use before actual use, e.g. referring to the traditional idea of PD in relation to the design of workspaces (Redstr\u00f6m 2006). Secondly, in ‘design-for-design,’ designers aim to enable users to design objects for themselves (Seravalli 2012) \u2013 in relation to this paper, the term aptly captures the design of a makerspace. Design-for-design aims to result in ‘design-after-design’, in which a user becomes the designer during project time when facilitating designers are involved. ‘Design-after-design’ leaves open the possibility for involved stakeholders to initiate their own activities by performing design actions after the design of a given structure is concluded (Telier 2011; Redstr\u00f6m 2008). The last notion, ‘design-in-use’ highlights the incompleteness of the designed object or space (Ehn 2008). Design-in-use is also referred to as ‘at use time’ or ‘during use’, in which the activities of users over time are in focus. As these activities may not be fully controlled and, indeed, may be left more or less open, this ’emphasizes the creativity that lies in the embedding and use over time’ (Dittrich et al. 2002). In a sense, the user completes the design, while in use. With regards to infrastructuring, this requires the designer to open up the object of design to be determined by the user while in use.<\/p>\n <\/p>\n Figure 1: First author\u2019s interpretation of concepts referring to acts of designing and using, in which nuanced and active relations articulate a spectrum between the polarities of design and use.<\/strong><\/p>\n Since makerspaces are often part of a larger context, external factors influence participants\u2019 acceptance and the sustainability of the space. Infrastructuring, as understood through conceptions of ‘design-for-design’ and ‘design-in-use’, captures the need for flexibility and adaptability. As a design approach, this can potentially support participation and extended use over time, as they can open for appropriation beyond only using and accepting the existing pre-designed structure. The design of a makerspace, what Seravalli (2012) refers to as ‘design-for-design’, participatory making or infrastructuring, can equally be referred to as an unfinished or open design, as it allows use and appropriation of an infrastructure (makerspace) after its establishment. In particular, ‘design-in-use’ and appropriation or ‘design-after-design’ phases can be enhanced by seeing makerspaces as ‘spaces for infrastructuring (Seravalli 2012, 54)’. They offer potential for addressing a variety of participants, as the space can be reconfigured according to participants\u2019 needs or use activities, because, ‘the \u2018use\u2019 that we simulate, create and invite as part of a design process, be it iterative or participatory, cannot deal with what it means for something to become someone\u2019s, what it means for an object to become part of someone\u2019s life’ (Redstr\u00f6m 2006, 130).<\/p>\n As mentioned above, in traditional PD, the design process is about envisioning ‘use before use’ (Redstr\u00f6m, 2008), however, use is interpreted differently by the user and by the designer, especially when considering use and appropriation over time. This is particularly evident in alternative spaces of production, where a participant may act as a user but also as a designer. This informs our premise here, in which infrastructuring is considered as designed, not dissimilar to an unfinished object where the final use is ‘undetermined’ (Redstr\u00f6m, 2008). Makerspaces as infrastructuring can be treated as \u2018objects\u2019 of design, in the sense evoked above, as dynamically structured processes that engage designers and users alike, independent of who they are, but in terms of how they use the object (in this case, the makerspace) beyond its original form (‘design-after-design’).<\/p>\n This premise expands our understanding of users, since infrastructuring enables extended forms of use, beyond making and designing objects towards facilitating makerspaces. Such use can also entail taking responsibility for its management and appropriation. The acts of use described here go beyond merely using something or some place, it can include becoming active participants, caring for a common space, supporting associated activities and values. Therefore, below, we differentiate among types of use, including extended forms of use, which are often lumped together. While performing an act of use, a user is changing their role towards becoming an active designer. Dittrich et al. point out that this is an important issue for PD, as it highlights design for change and ‘brings into focus issues of coordination between use, design in use and adaptation and development’ (2002, 124). A user starts to change their role from passively enacting a pre-designed use towards changing an object and its use to better fit their current need. In this process, users develop their skills by actively creating ‘meanings that are so original that they become similar to designing’ (Bredies et al. 2010, 159). These patterns of use and appropriation of an environment (Telier 2011, 177) can be also interpreted as social practices, as they refer to the act of change. Through use, change is enacted and meaning is created by the user through active involvement (acts and activities). In our analysis, and recognizing that change in skills is learned over time, we distinguish among types of use.<\/p>\n For example, in the co-sewing caf\u00e9, first-time participants can \u2018operate\u2019 non-specific<\/em> everyday tools such as a clothes iron or vacuum cleaner without instruction, but they may need to learn how to operate a specific<\/em> tool, such as a sewing machine. Users increase their competence by learning how to thread a sewing machine, or one can already be knowledgeable about how to operate the tool. \u2018Maintenance\u2019 entails keeping an existing artifact\/service\/space in good condition, a special case of which is the sewing machines that are maintained by the first author and a participant called Mr. Kraft, who is a local expert on repair. Further use practices derived from Carroll (2004, 3) among others, include \u2018adaptation\u2019, \u2018modification\u2019, \u2018tailoring\u2019 and \u2018redesign’, all aiming to close the gap between the intentions of the designer and the actual use. For example, a user may alter, adapt or redesign the appearance or function of an original design to better fit their needs. In the caf\u00e9 case, the design may include the infrastructure of the space and tools, garment patterns, materials and clothes produced. An advanced extension of this is when participants may practice \u2018appropriation\u2019. Characterizing an act of taking possession of a thing by making it one\u2019s own, ‘appropriation involves mutual adaptation’ (Carroll 2004, 3), during which users may not only redesign but take over or take ownership of a design.<\/p>\n These types of use are summarized in Table 1, in which the two right-hand columns elucidate the types through instances from the case of the co-sewing caf\u00e9.<\/p>\n <\/a><\/p>\n Table 1: Types of use acts derived from literature. These types are elucidated through significant things (or \u2018stuff\u2019, see section 2.3) used in the co-sewing caf\u00e9, which have been derived from the first author\u2019s observations, diary notes and photographs. [Click for larger image.]<\/strong><\/p>\n In order to account for a more extended and evolving spectrum of acts of use and participation, our understanding is also informed by interpretations of \u2018social practice theory\u2019, which has entered into design research in various ways including through studies of PD and \u2018living labs\u2019 (Kuijer 2014). While considered as a kind of \u2018micro\u2019-sociology within the social sciences, social practice theory nonetheless considers larger and longer practices of consumption than typical in design research. Leading contemporary scholars in the field, Shove, Watson, Hand and Ingram, conduct research on D.I.Y. (do-it-yourself), in which ‘the application of skill, knowledge judgement and passion and results in the production of something made and designed by the same person’ (Shove et al. 2007, 42 referring to Campbell, 2005, 23). While primarily focused on social practices of consumption, their particular interest in D.I.Y. reveals consumption as a blurry category that may also include types of use and production at scales relevant to design research in general and to the study presented here.<\/p>\n Further, practice theory pays particular attention to materiality as an intrinsic component of social practices. Following Kuijer\u2019s (2014) interpretation and development of practice theory in design research, we view the composition of social practices as the interrelation of three different components. Following other design researchers (Scott et al. 2011, Kuijer & de Jong 2012), we also adopt the following terminology of Shove and colleagues (e.g. Shove & Pantzar 2005, Shove et al. 2012) as analytic categories here: ‘stuff’ (materials), ‘skills’ (competences) and ‘images’ (meanings) (Figure 2). For our purpose, practice theory is useful in expanding the unit of analysis in design research to include larger and longer practices of participation (de Jong & Maz\u00e9 2017), including multiple, varied and changing practices of using space (co-sewing caf\u00e9), spatial arrangements including furniture, materials, tools (sewing machines and equipment), interaction with materials (fabrics, threads, etc.) and participants\u2019 skill-development.<\/p>\n <\/a><\/p>\n Figure 2: Representing the three interrelated components that shape and change use practices, part of the figure is adapted from Shove and Pantzar (2005). The figure combines this with elements from Fig 1, in order to express that use acts accumulate, extend and evolve over time as practices along a spectrum of use becoming design.<\/strong><\/p>\n Figure 2 draws together the main concepts that we have derived from literature to analyze use practices and infrastructuring in the case of the co-sewing caf\u00e9. In this paper, we focus primarily on ‘skills’ and ‘stuff’ as categories through which we analyze use of the caf\u00e9 over time. Through these categories, we are able to articulate and analyze types of use (Table 1) and users (Table 2), thus addressing the first research question in this paper. Further, examining use and users in relation to stuff, and the evolution and interrelation of these over time, we address our main research question concerning the interrelation of participation and spatial-material aspects of infrastructuring over time.<\/p>\n The \u2018co-sewing caf\u00e9\u2019 has been initiated and run by the first author with support from two colleagues (Stegen & Iran, c.f. Hirscher & Iran 2016), including designing the space, facilitating workshops, and acting as participating observer and documenter\/photographer of the activities. As of January 2018, 42 workshops have been held, attended by 314 participants in total. The majority of participants are female, with ages ranging from 16 to 80, though most are between 30 and 60 years old. Each workshop had a varying number of participants ranging from 4 to 25, however, the average number (which fit comfortably in the space) was 6-8 participants. Of the average number of participants in a group, typically about half were regulars, and the others were first-timers or occasional participants.<\/p>\n The caf\u00e9 can be understood as a makerspace, which offers an open, collaborative workshop environment shaped by its individual participants and purpose (Kohtala & Bosque, 2014). Located in a small town in southern Germany with about 6600 inhabitants, it was established in July 2016 as part of a bigger research project, a ‘Reallabor’ (real life laboratory), which investigated sustainable transformation of a rural context (Geiger, Hirscher & M\u00fcller 2017). The town has a history of textile manufacturing, however, today, much of the former factory spaces are unused and several revitalization projects have been initiated. The co-sewing cafe occupies a former 60 square-meter shopfront. It has been set up to contain 10-12 workstations, which include refurbished domestic sewing machines and donated sewing materials and fabric. During the research period, 3 hour-long workshops were offered 3 times a month over 18 months. Through garment design workshops, participants can develop their skills and competencies, learn to use the space and stuff, while designing and making their own garments. Each workshop provided sewing suggestions, such as garment patterns and examples to try on, accessible for different skill-levels, workshop facilitators provided support, advice and ideas for groups and individual participants.<\/p>\n In 2016, the project started with a first kick-off co-design session for more than 30 participants. From the start, the caf\u00e9 was set up to attract and serve a diverse range of participants, in this way extending PD values to include the widest possible range of people and groups with differences in skill, representation and power (Keshavarz & Maz\u00e9 2013). To attract a greater diversity of participants, we visited the local refugee housing and a town-meeting, prior to the workshop, to introduce and discuss the basic concept. Thus, the purpose of the caf\u00e9 surpasses that of producing garments but also enables learning and exchanging knowledge and skills, interaction and community-building among peers and various people with common interests.<\/p>\n In section 2, we discussed the different approaches of design for, with and by the user and how this is relevant to design for infrastructuring. This was followed by defining different acts and types of use and use practices evident in the sewing caf\u00e9. As a result, Figure 1 illustrates the spectrum between use and design in alternative spaces of production. In this section, we will elaborate how the different types of participation and use are linked to the type of user regarding their level of competence and the way the co-sewing caf\u00e9 has been designed with the aim of enabling ‘design-in-use’ based on user appropriation of material and spatial elements. The aim is to clarify how, in the context of the caf\u00e9, specific socio-material and spatial conditions inform users\u2019 participation and acts of use, such as their redesign and appropriation of things for personalized use, which can be seen as becoming design through creating original meanings.<\/p>\n Through analysis of participant lists and observations, we compiled a general perspective on the spectrum of use acts in relation to types of stuff. For example, the majority of the 314 participants already knew how to use everyday objects such as an iron, scissors and cleaning tools, and we characterize this competence level as beginner<\/em>. However, and already when needing to pin patterns to fabric, only about 30 people dared to proceed much further on their own, and the majority asked for assistance. Likewise, sewing machines were only used independently by 35-40 participants who visited several times (regulars<\/em>). Only are 5-8 engaged in maintenance activities, including our local repair expert who oiled machines, changed needles etc., and former seamstresses or our dressmaker, who we would more aptly characterize as visiting experts<\/em>.<\/p>\n For those visiting for the first time (beginners<\/em>, see Table 2), facilitators introduce the space and offer close assistance in choosing suitable fabrics, pattern-cutting and handling sewing machine. Already on their second visit, most participants independently start looking at examples of garments on display, start choosing fabrics and looking for patterns in their size. After 2-3 visits, participants often start supporting each other with advice on color choice, sewing tips, etc., depending on their skills. This way of learning to use the space, its tools and sewing processes emerges naturally and is supported by the infrastructure, enabling a low threshold into the flow of activities, which is monitored and adjusted by the main author as facilitator, and some participants start who come very regularly. When participants start interacting naturally with the space, peers and community, they have started to personalized it to their own use. At this point, we refer to them as regulars<\/em> (see Table 2). Regulars are a type of participant that are encouraged by facilitators to take action in planning and facilitating workshops for others. Thereby, regulars can transform into active facilitators<\/em>, appropriating the space and taking the responsibility to assist and teach others. Of the 35-40 regulars, 7 have so far led workshops on their own. This account of types and changes of use illustrates how user roles are not fixed but can develop when supported by flexible infrastructuring. Initial and learned competences can evolve to the extent of participants becoming de facto managers of the caf\u00e9.<\/p>\n Table 2, thus, does not describe users per se but, rather, types of use activities and competencies that can develop over time and with practice (i.e. learning). Learning, in this context, refers not only to sewing skills and tool maintenance but use practices in which participants develop an understanding and skills related to the operation of the co-sewing caf\u00e9 as a whole.<\/p>\n <\/a><\/p>\n Table 2: Types of use in terms of level of competence, described in relation to typical \u2018stuff\u2019 in the caf\u00e9 case. This table is derived from analysis of participant lists, diary notes and photographs. By ‘competence’, we refer to knowledge and know-how (as per \u2018social practice theory\u2019) manifested in use acts, skills and ability to use types of stuff (see Table 1 and Figure 2). [Click for larger image.] <\/strong><\/p>\n The next two subsections account for significant examples, which are extracted from longer, in-depth \u2018rich descriptions\u2019 from the analysis. In terms of significance, these examples articulate changing use over time and offer insight into evolving, emergent and unexpected correlations between skills and stuff. In particular, the examples below highlight how this generates new relations to existing stuff and even the introduction or creation of new stuff (i.e. infrastructuring).<\/p>\n Relatively soon after establishing the caf\u00e9 space and running several workshops, the first author recognized that different sewing machine models caused confusion and trouble for some beginners. In response, labels and instructions were designed and applied at each sewing machine. In addition, we labeled the different materials and made guidelines for pattern-use (Figure 3). These additions were aimed at enabling participants to personalize their use of the space, boosting their competence so that they could independently create their own meaningful experiences.<\/p>\n <\/p>\n Figure 3: Infrastructuring in the form of additional instructions for sewing machines and patterns.<\/strong><\/p>\n Furthermore, we started establishing a \u2018showcase\u2019 collection of garments, completed with ‘Made in Dietenheim’ labels and a photo-gallery of those who made the garments. The labels were a simple way to mark participant attachment and meaning on their self-made garment (Hirscher 2013). The showcase and photo-gallery were initiated as a response to this common question by locals: ‘What is a co-sewing caf\u00e9, and what do you do there?’. The showcase and gallery displayed garments (i.e. made and created stuff) of participants, even if the caf\u00e9 was closed. The gallery also operated as source of inspiration for beginners, presenting the diversity of garments that could be made, for example with \u2018upcycling\u2019 techniques that were new to most locals. Through the showcase and gallery, a facilitator could explain to newcomers, for example demonstrating the theme of a workshop and the process from paper-pattern to ready-made garment, easing the entry level by showing manageable results.<\/p>\n <\/p>\n Figure 4: Infrastructuring in the form of garment showcase and photo gallery.<\/strong><\/p>\n In addition to the examples above of stuff amended or added by facilitators, participants also redirected or initiated infrastructuring stuff. A notable example is Naser, a highly-skilled refugee from Afghanistan, who found in the co-sewing caf\u00e9 a space to apply his professional knowledge by preparing upcycling designs and patterns to be copied, while assisting participants in garment making. With his existing skills, he was immediately recognized as an \u2018active facilitator\u2019. Soon after, he asked for a key to access the space in order to offer additional opening hours for other participants to conduct garment repair. Even though his German-language skills were very limited at the beginning, he wanted to assist people with sewing. Thus, together, we prepared posters with translations of sewing terminology into three different languages (Figure 5).<\/p>\n <\/p>\n Figure 5: Infrastructuring in the form of a multilingual poster of sewing terminology to support Naser\u2019s own workshop facilitation.<\/strong><\/p>\n Others with prior sewing knowledge participated in the space and workshops to benefit from the social setting or find inspiration. For instance, two experienced, local women participated very frequently, thereby developing a friendship and confidence to host their own workshops and to represent the co-sewing caf\u00e9 at two local fairs. After hosting their own workshops, they felt that the space lacked rulers for cutting and pin cushions to enable a smoother working process. Thus, they brought self-made pin cushions and long wooden sticks marked as cutting rulers. They were personalizing the space for their own and others\u2019 use. An even stronger commitment was evident when they took over responsibility for a shared key. A considerable development of use acts and competence is evident in this statement by one of them: ‘I would have never thought to make clothes for myself, I only did quilting for many years.’ The interrelation of regular participation, existing and emerging skills as well as the given and emerging stuff enabled a change in their competencies towards \u2018active facilitators\u2019.<\/p>\n There is one example of participation by a pre-existing group, a handcrafting club of local elders. Their \u2018group-leader\u2019 mentioned that she had always been more of a ‘knitter, crochet person’ but wanted to use the co-sewing caf\u00e9 to improve her sewing skills and give back by sharing her knitting and crochet skills. After participating in three sewing workshops, she thus offered to facilitate crochet-workshops on her own, for which several crochet hooks were added to the caf\u00e9 stuff. One workshop focused on upcycling T-shirts, for which they removed the sewing machines and formed a circle of chairs; a second workshop, inspired by donated yarn, offered instruction in decorative lace-making (Figure 6).<\/p>\n <\/p>\n Figure 6: Upcycling T-shirt and lace-making workshop facilitated by the local knitting club.<\/strong><\/p>\n In general, we can conclude that the more often people participate, their existing and learned skills can develop along with their self-confidence and social attachments. These can lead to redesign and appropriation of the facilities according to their own needs and community ambitions, which can range from identifying their preferred workstation and contributing additional tools to developing their own workshop themes and self-initiated and facilitated workshops. This illustrates that the co-sewing caf\u00e9 is able to adapt to many types of use, enhancing participant\u2019s competence and supporting learning, personal meaning-making and spatial personalization of the space and stuff.<\/p>\n These examples also articulate the difference in between types of use evident in a traditional PD workshop from that of an alternative space of production such as a makerspace. While it is a space for many short and small workshops that may seem similar to those in PD, the co-sewing caf\u00e9 also comprises long-term plans (both intentional and emergent) by its initiators and participants, including the ambition that the space is sustained and self-managed by participants after the research period. The cafe is thus closer to a commons-based peer-production spaces, in which participants use acts change not only toward making and designing own garments, but using, even (re)designing and managing the space itself, i.e. infrastructuring as ‘design-in-use’ (Figure 7).<\/p>\n <\/p>\n Figure 7: Events and significant stuff demonstrate the spectrum of types of use in the co-sewing caf\u00e9.<\/strong><\/p>\n The analysis from which the above sections extract particular accounts and examples is summarized in Table 3 below. The structure of the table reveals how we have brought together categories and concepts derived both from literature and from empirical analysis.<\/p>\n In the table, categories from our conceptual model (Figure 2) such as \u2018stuff\u2019 are put in relation to acts of use (existing and learned \u2018skills\u2019 outlined in Table 1) and use\/user types or competence (Table 2). While the Table 2 above includes a large number of participants characterizing a \u2018beginner\u2019 type of use, this Table 3 provides a more detailed account of the variety of stuff and skills involved. Through this account, we are able to make visible the more common types of participation in the caf\u00e9, including the necessary socio-material conditions and sources supporting general, everyday use by the majority.<\/p>\n Through Table 3, infrastructuring can be understood to span the stuff intended and planned from the start to the evolving, emerging and unexpected stuff related to significant use acts. As a kind of inventory of all stuff over time, it also reveals notable change use practice (Figure 2) and the importance of a few particular types of use\/user competences. Including stuff created, donated or requested, we emphasize infrastructuring as activity emergent from the socio-material and spatial practices of all those involved (including initiators and participants of many types and competences).<\/p>\n <\/a><\/p>\n Table 3: Summary of analysis shows the theoretically-derived categories in relation to empirical findings. [Click for larger image.]<\/strong><\/p>\n Table 3 provides insight on the space and stuff provided as well as development of users and their interactions with stuff, which, in turn, impacts the space and its stuff in time. It illustrates that non-specific tools can be used from the beginning \u2013\u00a0these do not require an extensive learning process and may not foster longer-term engagement or active participation. In comparison, specific sewing tools require stronger engagement to understand their functionality, and thus learning takes place, even by experienced sewers, thereby changing their level of competence (type of use). The competencies participants gain by using different types of stuff, engaging in processes with stuff and with others, can enable them to work more independently, potentially developing from those needing instruction labels and facilitator assistance to experienced and knowledgeable regulars (Figure 8). Users\u2019 potential redesign, adaptation and appropriation process can be signaled early, for example in the act of choosing a preferred sewing machine, adjusting personal space and, from this personalized basis, creating own garments. Such acts of use can be observed already during a third or fourth visit, when participants start asking for a specific sewing machine they have worked with successfully before. Regulars know the machines and space, and they may dare to give assistance to newcomers, thereby applying their learned stuff-related competences to develop their social competence as facilitators.<\/p>\n <\/p>\n Figure 8: A regular participant assists a beginner in using a sewing machine, supported by one of the facilitators.<\/strong><\/p>\n In the \u2018specific tools\u2019 category, the oil can is significant as a particular tool created by local repair expert Mr. Kraft to oil the sewing machine parts. The machines must be oiled, but only by applying very small amount of oil. To enable others to perform the use act of oiling, Mr. Kraft made an oil-can with a small needle opening that only allows drops of oil to emerge. The oil can is a tool that represents the importance of local experts without whom the co-sewing caf\u00e9 would not run as smoothly. These experts provide expertise, donations and, in the case of Mr. Kraft, the oil can tool as well as sewing machine repair at no cost. We refer to him as a visiting expert<\/em> that participates with his own high-level of prior knowledge and expertise in conjunction with his strong experience and knowledge of the caf\u00e9 space itself, both of which enable him to design perfectly adapted tools.<\/p>\n The categories \u2018materials\u2019 and \u2018spatial arrangement\u2019 do generally address both beginners and regulars, but still show learning, as associated stuff addresses users\u2019 individual abilities and choice of engagement. On one hand, they can follow suggestions of fabric, thread and spatial arrangement suggested by others, on the other hand, they can make their own personalized combination. This type of stuff, which is evident in most makerspaces as noted by Seravalli (2012), enables ‘design-for-design’ \u2013 tools and spaces that allow users to create own design objects such as garments.<\/p>\n The stuff specifically designed for and with the participants, such as the showcase and labels, illustrates that while running a makerspace with the basic tools ‘designed-for-design’, there can still emerge design opportunities. Participants can ask or simply start adapting to the flexible needs or competencies of themselves and others, sometimes to promote their own engagement with the stuff and the space. Infrastructuring leaves space open for participants to design, and the spectrum between user and designer renegotiated.<\/p>\n The key plays a very unique role, as it relates to a use act signifying taking on management activities. The key enables independent access for participants to use and facilitate activities in the space, and it comes with a quasi-legal responsibility for securing space. We came to consider this as part of infrastructuring when Naser asked for a key and, thereafter, we provided an additional key for more facilitators. Infrastructuring addresses matters of flexibility, while for us this refers to ‘design for future use,’ or use beyond project time towards sustaining a community of participants. Participants\u2019 use of the key to run their own workshops represents the strongest level of competence and attachment to the space thus far. This level of competence shows the potential for the co-sewing caf\u00e9 to be self-managed beyond project time, through which ‘design-in-use’ or ‘design-after-design’ would be reached through infrastructuring by many in the community over time. These findings are illustrated in Figure 9 below, which portrays the spectrum of use acts in relation to levels of existing\/learned competences in relation to significant types of stuff. The figure also indicates the most advanced type and level of participation, i.e. management of the space and infrastructuring processes.<\/p>\nINTRODUCTION<\/h2>\n
INFRASTRUCTURING ACTS OF USE AND PARTICIPATION<\/h2>\n
Designing for different acts of use<\/h3>\n
Acts of use becoming design<\/h3>\n
Practices of use<\/h3>\n
CASE \u2013 THE CO-SEWING CAF\u00c9<\/h2>\n
The co-sewing caf\u00e9 as a makerspace<\/h3>\n
ANALYSIS<\/h2>\n
Typology of user participation<\/h3>\n
Examples of emerging \u2018stuff\u2019<\/h3>\n
Examples of competent participants\u2019 ‘stuff\u2019<\/h3>\n
Articulating general types of participation<\/h3>\n